In 2009, the adjective "Classic" was dropped from the BattleTech line. Two 18″ x 24″ double-sided game-board quality maps. Two heavy-duty cards of compiled tables (Many sets came only with one.) One 16-page full-color Painting and Tactics Guide Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical dataĪ 36-page book of pregenerated BattleMech Record Sheets One 12-page full-color quick-start rulebook The current version (released Q1 2011) is the 25th Anniversary Box Set, which features everything necessary to play the game, including:Ģ4 unpainted, ready-to-play plastic BattleMech miniatures.Ģ unpainted, premium-quality plastic BattleMech miniatures. A one-volume tome on the BattleTech universe was announced years ago but has no scheduled release.īT is also supplemented by a variety of Technical Readouts, which provide gameplay and background data on 'Mechs and other units at various time periods in the game-universe history map sets, including the new Hex Pack hard-mounted maps with tile overlays sourcebooks and pregenerated record sheets, as well as the aforementioned miniatures (which are not required for play).Īs in earlier editions of BattleTech, the current generation includes an introductory box set. The final core rulebook available is A Time of War: The BattleTech RPG (in print and PDF), a revised version of the BattleTech RPG rules, which have previously gone under the names MechWarrior and Classic BattleTech RPG. A series of three "advanced rules" books adds on to the standard rules: Tactical Operations (in print and PDF) covers on-planet actions over a period of hours Strategic Operations (in print and PDF) covers in-system actions over a period of weeks and Interstellar Operations (forthcoming 2012?) covers system-level actions over a period of months. (The 2011 Catalyst reprint is up-to-date in terms of errata fixes.) TechManual (in print and PDF) contains construction rules for 'Mechs and other units. Any information you publish in a comment, profile, work, or Content that you post or import onto AO3 including in summaries, notes and tags, will be accessible. The main component of the current generation of BattleTech is a series of core rulebooks, the central one being Total Warfare (in print and PDF), which contains the main (tournament-legal) rules for the game. (Many earlier BattleTech figures were produced and sold by Ral Partha, which still handles the figure lines in Europe.) An extensive line of pewter figurines ('Mechs, vehicles, and the like) are available in the United States from Iron Wind Metals. Optional rules are also available for hexless play a la many miniatures games. The game is typically played on one or more mapsheets or (more recently) mounted map boards, and there are many mapsheet and "hex" (mounted-board) packs available for purchase or even download. The base game (reprinted in many different editions) includes an introductory rulebook for new players recent editions also include quick-start rules for an even faster orientation. 'Mechs vary greatly by mobility and firepower, and players can choose from provided designs or take the time to create their own 'Mechs from scratch. The game system includes details such as varying weapon ranges, heat generation, and discrete hit locations (torso, arms, legs, etc.). Publishers use these marks when books are returned to them.BattleTech is a science fiction tactical wargame in which players maneuver giant fighting robots ("BattleMechs," or "'Mechs") against each other (or vehicles and/or infantry). Remainder Mark - A remainder mark is usually a small black line or dot written with a felt tip pen or Sharpie on the top, bottom, side page edges and sometimes on the UPC symbol on the back of the book.If excessively worn, they will be marked as "tray worn." Flat trays for SPI games are not graded, and have the usual problems. If excessively worn, they will be marked as "card worn."
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