hit N for Nav, select the next waypoint, aim your ship at it, and keep on burning! Select each Nav point, hit the Autopilot if you can, and then afterburn straight THROUGH the crosshair. Set your shield level ONE below your engine level (2 Shield and 3 Engine works great) and you can stay in afterburner forever. So if you've got a ship with an afterburner, you're set. You complete each of these mission segments by flying through the waypoint - NOT by killing stuff. and it will be one of the patrol points anyway. (IMPORTANT! DON'T do this in a system with asteroids in it! It's too hard! Troy and New Detroit systems work fine though.) If the mercenary guild and the mission computer don't have enough of those patrol missions, add one in that says to scout a specific waypoint to eliminate Kilrathi or retros or pirates or whatever. What I do is load up on the in-system patrol missions, which say go to 5 (or whatever) nav points. You may think it's cheating, but it works! I found a sort of funny and easy way to make money in the early part of the game. It's faster than just flying buy/sell commodities trading missions with invulnerability on. I have a "sort of" cheat - I'll repeat that post below for anyone interested in making easy money without just changing the amount in your SAV file. I wrote a reply to another poster the other day about making money in the game. If you don't have the "view file extension" option selected, it may just show up as whatever you named it and you won't notice the file extension on it. Ktm500mx On my computer the files have the extension SAV. What extention does it use thx u=in advance. Have you ever rolled your eyes while pumping your fist in the air? No? Then play Space Run and get back to me.Ktm500mx: I have looked for the save file and have not found it. It's a fantastic tension-builder, displaying a very Hitchcockian awareness of the value of suspense over surprise.Īnd the third and final appreciation I have for Space Run is the amazingly cheesy Galaxy Quest-esque victory music that plays upon completion of every mission. That might sound like a pretty big advantage, but you really need that time to prepare, to swing your turrets round to point in the right directions, to recycle old defences so you have enough scrap to build new ones in the correct locations. You're given details of the incoming threat, their number, the direction from which they'll emerge, and how many seconds you have until they arrive. The second thing I appreciate (and this is a real appreciation this time, not just an excuse to rant) is how the game always gives you precise information about incoming threats before they arrive. I don't know about you, but I'd have thought it would save time and money if you, oh I don't know, maybe kept some of those turrets from the last mission instead of starting from scratch again? Buck Mann probably has whole containers filled with discarded multi-million-dollar defence systems somewhere on his ship. Your ship in Space Run is made up of hex-shaped modules that fit together, and each hex is a potential building spot for anything you like: turrets, shield generators, missile launchers, power generators, and various other implements designed to keep your cargo from turning into a silent fireball in the depths of space.īut at the end of each mission, all that stuff that you spent hundreds of credits constructing on the fly (adjusted for inflation, that's likely something along the lines of $723,000,000,000.00) is removed, and you're left with an empty hull for the next mission. First: I appreciate the complete lack of any attempt to marry the mechanics with the story. There are three things that I really appreciate every time I return to Space Run. No matter the cargo - crates, nuclear fuel, or passengers - Buck Mann offers the speediest journey through what I can only assume must be the most dangerous possible routes in the galaxy. It has more in common with FTL than with most other games in its genre: your aim as Captain (and certified space-postman) Buck Mann is to fly your ship as quickly as possible from collection point to delivery point, micro-managing your resources and defences in real-time to deal with the various threats that emerge during your journey. Space Run has got to be one of the least tower defence-y tower defence games in my Steam library. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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